Settings Window
The Settings Window is used for various general configuration operations (such as audio parameters, OSC settings, shutting down or restart the processor, etc.). Advanced tasks such as network configuration or system updates can also be performed directly from the web remote interface.
Audio Tab
- Processor
- Native
Use this tab to set the buffer size of the Audio Engine. To set the sample rate, use the Dante Controller® application.

Use this tab to set the input and output devices of your HOLOPHONIX Native App, the sample rate and the buffer size.

Audio Device
Sample Rate
For HOLOPHONIX Processor, use the Dante Controller® application to set the desired sample rate. For HOLOPHONIX Native, the sample rate can be set directly from the Audio tab. Note that the sample rate is applied to both input and output devices.
Buffer Size
HOLOPHONIX was designed to provide low latency while maintaining high CPU performance. As a result, you can use very low buffer sizes with your HOLOPHONIX processor. However, for sessions with high DSP usage, it may be necessary to increase the buffer size to prevent audio dropouts or distortion (the buffer size is stored in the HOLOPHONIX's preset).
Latency
The HOLOPHONIX Audio Engine reports its total internal latency, which depends on the selected buffer size and sample rate, along with the additional latency introduced by the internal driver. Reducing latency by adjusting the buffer size should be part of a broader performance optimization strategy.
This displayed latency is not considering along with the latency introduced by Dante® AoIP protocol. Dante® latency is accessible via the Dante Controller app.
Device Metering
The DSP/CPU usage indicator and the Audio Dropout Counter help you to optimize the performance of your preset. The counter is incremented for every sample that is not calculated correctly. To avoid a global latency that would be too high, check the latency of every piece of equipment in your audio system.
Misc
High Quality Dynamic WFS
By default, an optimization is applied to improve static performance when the sources are not moving. In certain situations where WFS sources frequently alternate between static and dynamic motion, it may be more interesting to enable this parameter to avoid audible artifacts.
Venue
General
Show early reflections
Display the virtual positions of the early reflections.
Show WFS-Focus warning
Activate this setting to be warned when a Source is moved in front of a loudspeaker array assigned to a WFS bus. To learn more about it, check the WFS Requirements specifications in the documentation.
Show object's shadows
You can hide the object's shadows in the Venue to save on CPU power. However, hiding the shadows makes it harder to evaluate where your objects are placed, and how you move them.
Camera Mode
You can choose the technique of 3D rendering. The Perspective mode might seem more natural, whereas the Orthographic display is probably easier to work with, displaying all the distances at the same size. To learn more, check the Camera Mode in the Option Bar section of the documentation.
Vegas Mode
Activate this setting to enter a visualization mode that automatically spins around the origin of the Venue. Vegas Mode is meant for demonstration purposes and should not be used to work on your project.
Luminosity
This setting adjusts the Brightness of the venue in the display.